As one of a handful of environment artists on Middle-earth: Shadow of Mordor (which received "Game of the Year" award at GDC) I was responsible for a lot of varied assets you see in game. I did a lot of the climbable geology, architecture, vegetation, terrain materials and scatter, as well as cinematic support. I also placed a lot of the assets in helping to lay out the world and worked closely with design to aid in movement metrics.