I've been in the games industry since 1998, ran an independent games company for 12 years called WXP. Since I have worked on projects such as ARK: Survival Ascended, Halo 4 and Middle Earth-Shadow of Mordor/Shadow of War.
For more info please contact me via LinkedIn, thanks!
http://www.linkedin.com/in/skykensok
Have shipped 3 titles with SWC in the ARK series remake - ARK: Survival Ascended, Scorched Earth and the Center.
Working with the Halo 4 team. I created props, vegetation assets, materials and full levels. Worked closely with tech art to develop new shaders and help increase performance.
Worked on two shipped titles, including Game of the Year "Middle Earth: Shadow of Mordor" and the sequel "Shadow of War" with the past three years working on an unannounced project. My responsibilities included terrain materials, cliffs, rocks, terrain sculpting, scree and scatter, vegetation, research and development of PBR pipelines, shader setups, vegetation pipelines, wind, water LODs and physics, as well as procedural open world systems. Was promoted from senior to advanced world artist in 2018.