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Sky Kensok
Sky Kensok
3D modeling and photogrammetry for games.
Seattle, United States

Summary

I've been in the games industry since 1998, ran an independent games company for 12 years called WXP. Since I have worked on projects such as ARK: Survival Ascended, Halo 4 and Middle Earth-Shadow of Mordor/Shadow of War.

For more info please contact me via LinkedIn, thanks!
http://www.linkedin.com/in/skykensok

Skills

Real timeMayaZbrushPhotogrammetrymayamaterialsspeedtree3D ModelingUE5.4

Software proficiency

Houdini
Houdini
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
World Machine
World Machine
Quixel Suite
Quixel Suite
SpeedTree
SpeedTree
RealityScan
RealityScan
Metashape
Metashape

Experience

  • Senior Environment Artist at Studio Wildcard
    Seattle, US
    February 2022 - Present

    Have shipped 3 titles with SWC in the ARK series remake - ARK: Survival Ascended, Scorched Earth and the Center.

  • 3D environment artist at 343 Industries
    Kirkland , United States of America
    February 2011 - August 2012

    Working with the Halo 4 team. I created props, vegetation assets, materials and full levels. Worked closely with tech art to develop new shaders and help increase performance.

  • Advanced Artist, World at Monolith
    Kirkland, United States of America
    January 2013 - August 2021

    Worked on two shipped titles, including Game of the Year "Middle Earth: Shadow of Mordor" and the sequel "Shadow of War" with the past three years working on an unannounced project. My responsibilities included terrain materials, cliffs, rocks, terrain sculpting, scree and scatter, vegetation, research and development of PBR pipelines, shader setups, vegetation pipelines, wind, water LODs and physics, as well as procedural open world systems. Was promoted from senior to advanced world artist in 2018.